On one hand, researchers are primarily motivated by the novelty of a technology or a concept for the future. New ideas must be rigorously proven before gaining acceptance from the scientific community. On the other hand, video game productions are primarily motivated by the delivery of entertaining products to the public, within schedules that are so limited that thorough experimentation is not always an option. In such an environment novelty for its own sake can be seen as holding additional risk and cost. While the cultures and motivations of the two communities are almost opposite, we can see the distance between the worlds of academia and industry is progressively shrinking.
In places of higher learning, video games are gaining more acceptance as "serious subjects" to support or motivate academic research. In video game companies, where hardware and software evolve ever faster into more complex systems, staff with highly specialized research backgrounds are increasingly needed to support productions. As people, knowledge and methodologies are more vigorously shared between academia and industry, we are seeing more and more fruitful collaborations.
The presentations of this workshop will aim at giving a representative view of the current status of research in the field of video games. We will discuss the challenges and benefits of pursuing R&D within the constraints of game productions. Through the sharing of experience, we hope this workshop will be able to help further foster the ties between the worlds of research and industry.
How To Submit
- Log in to the SIGGRAPH Information System
- Select "Begin a New Submission"
- Select "Create" for the Workshops submission form
Please review and carefully follow the submission requirements below. Incomplete or wrongly completed submissions will not be considered.
We strongly encourage starting the submission form well before the deadline. Submit your work before the submission deadline 23 June 2015, 23:59 UTC/GMT. All forms must be completed, and all materials must be successfully uploaded by that time. The submission deadline will be strictly enforced. Please do not wait until the last minute to upload your files.
For more information about uploading files for your submission, please see Uploading Files
Educator's Resources Submission option
Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more.
For more information about uploading files for your submission, please see Uploading Files.
Evaluation
All submissions will be reviewed by a jury of academic and industry professionals. The workshops Committee Members are responsible for conducting the jury process in order to set up a high-quality program, with exciting oral sessions.
Notice To Contributors
All contributors to SIGGRAPH Asia Annual Conferences are now required to use ACM's rights management system to grant rights to publish accepted content rather than through the online submission system. Essentially, submission tracking, jury review, and acceptance remain the same, but now the rights management is through ACM, the parent organization of SIGGRAPH Asia.
You will be asked to complete an ACM rights management form, which includes permission to record and distribute the audio and video of your recorded presentation through official channels of ACM/SIGGRAPH Asia. For most content types, this will be a Permission and Release form, which allows authors to retain copyright.
More Information on these options (the FAQ is particularly useful)
Samples of the ACM Copyright Form and the ACM Publishing License
As a contributor to an ACM-sponsored event, the following expectations apply to you, should your content be accepted for presentation:
- You have the permission to use everything that is in your presentation. This includes securing permission to use third-party material, and providing documentation of that permission to ACM. (More information on the proper use of third-party material in your presentation)
- If you are using copyrighted musical compositions in your presentation, you must secure performing rights licenses.
- You must have the authority to grant ACM the right to distribute your presentation.
Once your contribution is accepted, you will receive a link via email to the appropriate form for your contribution.
Upon Acceptance
Once your contribution is accepted, you will receive a link via email to the appropriate form for your contribution. You will be required to prepare the final print-ready file following the specifications in the acceptance notification.
Please note: The schedule to provide your final material after receiving the acceptance notification is very tight. Please plan your personal schedule accordingly.
For instructions about preparation and delivery of your final content for publications, please carefully follow the instructions in the acceptance letter.
You will be able to update your basic submission information and any final materials so that it can be included in the conference program and web site. This information needs to be finalized two weeks after receipt of acceptance notifications. Please be prepared to deliver your final versions of your information and work on or before these dates.
Presentation
Two workshop formats will be available: half-day and full-day. Half-day workshops should be scheduled to have two 1.5-hour sessions, with one 15-minute break. Full-day workshops should be scheduled to have four 1.5-hour sessions, with a mid-morning break, a lunch break and a mid-afternoon break.
Presenter and Contributor Recognition
Please see the Recognition Policy for a summary of what you will receive if your work and/or proposal are accepted by SIGGRAPH Asia 2015.
Presenters are expected to cover their own travel costs, which are not covered by SIGGRAPH Asia 2015.
Full Day Workshop
Workshop organizers: You can apply for a 100% discount per accepted submission, only up to two organizers may receive the discount. You can apply for travel reimbursement of up to USD $1,000 per accepted Full Day Workshop. Only organizers whose permanent residence is outside of Kobe can apply for travel reimbursement.
Workshop paper presenters: The presenters can apply for a 25% discount per accepted paper submission.
Half Day Workshop
Workshop organizers: You can apply for a 100% discount per accepted submission, only one organizer may receive the discount. You can apply for travel reimbursement of up to USD $500 per accepted Half Day Workshop. Only organizers whose permanent residence is outside of Kobe can apply for travel reimbursement.
Workshop paper presenters: The presenters can apply for a 25% discount per accepted paper submission.
Timeline
All deadlines are 23:59 UTC/GMT.
23 June 2015
Workshops' Papers Submission Deadline
Before End July
Workshops' Papers Acceptance Notification
*We reserve the right to cancel any workshop by the above date if it has insufficient peer-reviewed presentations in its program
25 August 2015
Paper Camera Ready Due
Before End August
Authors of each Accepted Workshops Paper is to Register for Full Conference Pass
2 - 5 November 2015
SIGGRAPH Asia 2015
*Publications content will be available in the ACM Digital Library one week prior to the conference.