FCFull Conference Pass (FC - All Days)
FC1Full Conference Pass (FC - 1-Day Only)
BCBasic Conference Pass
ExExhibits Only
ETElectronic Theater Ticket
RTReception Ticket
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Product updates and detailed hands-on presentations that introduce attendees to the latest developments in product innovation. In these sessions, participating companies introduce their latest developments; demonstrate software, hardware, and systems; answer questions; and talk about how their applications improve professional and technical performance.
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Presented by Intel Corporation
New Intel® Processor Graphics accelerates Game and Media
- Yasuhito Takeuchi, Intel Corporation
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Intel Corporation
Memory Sharing in the Compute Architecture of Intel Processor Graphics
- Stephen Junkins, Intel Corporation
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar
- Dylan Sisson, Technical Artist, Pixar Animation Studios
Main Hall, Level 1
Conference Center
Presented by Khronos Group
Khronos Graphics,Compute and Vision APIs – including Vulkan Next Generation GPU Acceleration
- Neil Trevett, President, Khronos Group
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Intel Corporation
Practical Layered Reconstruction for Defocus and Motion Blur
- Jon Hasselgren, Intel Corporation
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Intel Corporation
Evolution of Intel® Quick Sync Video realizes 4K real-time processing
- Kazuhide Yamamoto, Intel Corporation
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Intel Corporation
Memory Sharing in the Compute Architecture of Intel Processor Graphics
- Stephen Junkins, Intel Corporation
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Intel Corporation
Practical Layered Reconstruction for Defocus and Motion Blur
- Jon Hasselgren, Intel Corporation
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Full Sail University
Master Thesis Students in the Video Game Industry
- Jeremiah Blanchard, Full Sail University
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Isotropix
Clarisse iFX: A new approach to 3D
- Sam Assadian, CEO and Co-Founder, Isotropix
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar
- Dylan Sisson, Technical Artist, Pixar Animation Studios
Main Hall, Level 1
Conference Center
Presented by Isotropix
Interactive High-end VFX at Dneg
- Eric Vezinet, Rendering Supervisor, Double Negative
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Isotropix
Clarisse iFX Workflow Overview
- Yann Couderc, Product Specialist, Isotropix
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Google
Render More on Google Cloud Platform and Zync
- Jeffrey Kember, Cloud Platform Solutions Architect, Google
- Naoya Moritani, Cloud Platform Sales Engineer, Google
- Rumi Oku, Cloud Platform Sales Specialist, Google
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by 3DS Co., Ltd. and Luxion Inc.
Amazing rendering and animation of KeyShot
-Henrik Wann Jensen, CTO, Luxion Inc.
-Tomohide Imada, Manager, 3DS Co., Ltd
Exhibitor Talk Stage
Exhibition Hall No. 2
Presented by Pixar Animation Studios
The Art & Science of RenderMan – A Workshop by Pixar
- Dylan Sisson, Technical Artist, Pixar Animation Studios
Main Hall, Level 1
Conference Center