Technical Papers
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Unbiased Photon Gathering for Light Transport Simulation
We introduce a novel photon gathering method to achieve unbiased rendering with photon mapping. We also show that our method can be combined with bidirectional path tracing and Metropolis light...
Anisotropic Gaussian Mutations for Metropolis Light Transport through Hessian-Hamiltonian Dynamics
We present a novel Markov Chain Monte Carlo (MCMC) rendering algorithm that incorporates the second-order derivatives or Hessian information of the path throughput function, by using Hamiltonian...
A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering
We propose a new sampling-and-recovery scheme to accelerate the gathering of representative VPLs. Our basic idea is to take the advantage of the low-rank property of the lighting matrix so that we...
Blue Noise Sampling using an SPH'based Method
This paper presents a new, efficient blue noise sampling method based on Smoothed Particle Hydrodynamics. We derive conditions for convergence, parameters for controlling the trade-offs between the...
AA Patterns for Point Sets with Controlled Spectral Properties
We use AA-Patterns -- ornamental point patterns of number-theoretic nature -- as quasi-random point sets, and adapt them to match a wide range of spectral profiles. We demonstrate that these...