Technical Papers
FCFull Conference Pass (FC - All Days)
FC1Full Conference Pass (FC - 1-Day Only)
BCBasic Conference Pass
ExExhibits Only
ETElectronic Theater Ticket
RTReception Ticket
|
Continuum Foam: A Material Point Method for Shear-Dependent Flows
We simulate dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We employ the Material Point Method to discretize a hyperelastic constitutive relation augmented...
Data-driven Fluid Simulations using Regression Forests
We propose a novel machine learning based approach that formulates physics-based fluid simulation as a regression problem, estimating the acceleration of every particle for each frame. Our GPU...
Wetbrush: GPU-based 3D Painting Simulation at the Bristle Level
We present a GPU-based 3D painting system that simulates the interactions among brush, paint, and canvas at the bristle level. Using our system, artists can draw realistic and vivid digital...
Fast Multiple-fluid Simulation Using Helmholtz Free Energy
The dynamic interaction of multiple-fluid mixture is a fascinating phenomenon both visually and mechanically. We have developed a fast and high-fidelity particle-based simulation technique, where...
Surface Turbulence for Particle-Based Liquid Simulations
We present a technique for adding fine-scale details to particle-based liquid simulations. With just a few thousand coarse simulation particles, we generate detailed surface features that standard,...