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Coherent and Importance Sampled LVC BDPT on the GPU
We propose a new method for performing bidirectional path tracing on the GPU in the presence of complex materials. Our method employs a sort based material evaluation scheme that enables faster...
MergeTree: a HLBVH Constructor for Mobile Systems
The MergeTree is a hardware architecture for constructing Bounding Volume Hierarchy trees for interactive ray tracing. The unit conserves memory bandwidth by using an external sorting algorithm for...
Pseudo-marginal Metropolis Light Transport
We present an extension to Metropolis light transport (MLT) methods that enables the use of unbiased estimates of the contribution function instead of the exact quantity. By approximating the...