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3D Display that Uses Transparent Cones
A novel 3D image display that uses a transparent solid cone and a flat panel display is proposed in this study. Under this system, an image that is actually positioned below the base of the cone...
3D Visualization of Aurora from Optional Viewpoint at Optional Time
We proposed a methodology for 3D-measurement of aurora by fish-eye stereo camera, which can detect a large number of feature points from a pair of the aurora images more accurately. Therefore its...
A Case Study of the Illimitable Space System v2 and Projection Mapping
We share our overall experience in projection mapping in recent interactive dance performances using a real-time interactive configurable toolbox Illimitable Space System (ISSv2) for visual effects...
Automatic Facial Animation Generation System of Dancing Characters Considering Emotion in Dance and Music
we propose a system that automatically generates facial animation of dancing characters, which is synchronized with dance motion and is based on music emotion. As the result, we can create the...
Fluid Transport in and between Porous Materials
We present a physically based method to simulation the mechanics of a fluid flowing through different porous deformable materials. We introduce Darcy’s law to governing fluid absorption and...
Gaze Animation Optimization based on a Viewer's Preference
We propose a method for optimizing character gaze animation based on a viewer’s subjective evaluation.
We translate a character’s gaze motion into parameters for the gaze controller. And we obtain...
Multiverse: a Next Generation Data Storage for Alembic
We introduce a next-generation data back-end to the widely used Alembic file format. Our back-end relies on Git, a very popular and powerful distributed source control system. Multiverse provides:...
Procedural Wrinkles Generation in the Implicit Skinning Framework
We propose a method that extends the Implicit Skinning framework and generates plausible and temporally-coherent wrinkles for skeleton-driven 3D animated characters, by using discrete scalar angle...
Simulating Water Dispersion in Chinese Absorbent Paper with Capillary Tubes Model
Inspired by Membrane Process from Environmental Chemistry, we are working on a new capillary tubes model for simulating capillary action in Xuan paper and other digital ink-based traditional Chinese...
Space-Time Varying Color Palettes
We introduce a node-based, event-driven, method to dynamically change color rendition from color palette textures in anime-style rendering for anime-style feature film. Changes happen over...