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3D Display that Uses Transparent Cones
A novel 3D image display that uses a transparent solid cone and a flat panel display is proposed in this study. Under this system, an image that is actually positioned below the base of the cone...
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3D Visualization of Aurora from Optional Viewpoint at Optional Time
We proposed a methodology for 3D-measurement of aurora by fish-eye stereo camera, which can detect a large number of feature points from a pair of the aurora images more accurately. Therefore its...
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A Case Study of the Illimitable Space System v2 and Projection Mapping
We share our overall experience in projection mapping in recent interactive dance performances using a real-time interactive configurable toolbox Illimitable Space System (ISSv2) for visual effects...
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Automatic Facial Animation Generation System of Dancing Characters Considering Emotion in Dance and Music
we propose a system that automatically generates facial animation of dancing characters, which is synchronized with dance motion and is based on music emotion. As the result, we can create the...
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Fluid Transport in and between Porous Materials
We present a physically based method to simulation the mechanics of a fluid flowing through different porous deformable materials. We introduce Darcy’s law to governing fluid absorption and...
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Gaze Animation Optimization based on a Viewer's Preference
We propose a method for optimizing character gaze animation based on a viewer’s subjective evaluation.
We translate a character’s gaze motion into parameters for the gaze controller. And we obtain...
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Multiverse: a Next Generation Data Storage for Alembic
We introduce a next-generation data back-end to the widely used Alembic file format. Our back-end relies on Git, a very popular and powerful distributed source control system. Multiverse provides:...
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Procedural Wrinkles Generation in the Implicit Skinning Framework
We propose a method that extends the Implicit Skinning framework and generates plausible and temporally-coherent wrinkles for skeleton-driven 3D animated characters, by using discrete scalar angle...
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Simulating Water Dispersion in Chinese Absorbent Paper with Capillary Tubes Model
Inspired by Membrane Process from Environmental Chemistry, we are working on a new capillary tubes model for simulating capillary action in Xuan paper and other digital ink-based traditional Chinese...
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Space-Time Varying Color Palettes
We introduce a node-based, event-driven, method to dynamically change color rendition from color palette textures in anime-style rendering for anime-style feature film. Changes happen over...