Emerging Technologies – Emerging Technologies Presentations
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Time | Date | Locations |
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09:30 - 16:30 | Tuesday, 03 November | Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 |
09:30 - 16:30 | Wednesday, 04 November | Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 |
09:30 - 16:30 | Thursday, 05 November | Kobe Int’l Exhibition Hall No. 2, Convention Hall, Level 1 |
Living Book of Anatomy Project : See your Insides in Motion!
The complexity of human anatomy makes learning and understanding it a difficult task. We present the Living Book of Anatomy (LBA) project, an augmented reality system for teaching anatomy. Using a...
A Practical Ball Sports Platform Combining Dynamic Body Action with Real-time Computer Graphics during Ball Play
We developed a new entertainment platform for digital sports, composed of a shock resistant rubber ball (M-digital ball) which comprises electronic sensors, a BLE wireless module, a communication...
Ballumiere: Real-time Tracking and Projection System for High-Speed Flying Balls
We present Ballumiere as a new real-time tracking and projection system that can project to multiple balls flying in 3-D space using motion capture cameras and a projector(s). We overcome the...
Bump Ahead: Easy-to-Design Haptic Surface using Magnet Array
We humans love to touch and feel things. In particular, children tend to touch anything because they have a great deal of curiosity. They try to feel various kinds of textures and enjoy...
CalibraTable: Tabletop System for Influencing Eating Behavior
The apparent volume of food in front of a diner influences his/her eating behavior. Given that estimating volume is often a relative judgment, the apparent food volume is assessed according to the...
ChameleonMask: A Human-Surrogate System with a Telepresence Face
ChameleonMask is a telepresence system that displays a remote user’s face on another user’s face. Whereas most telepresence systems are designed to provide the remote user with an existence via a...
Consistent Desktop Sharing Based on Document Coordinate System for Face-to-face Online Meeting
Remote physical desktop sharing system has been widely studied in interactive surface research field to support distant collaborative works. Basically, the appearance of a work space on one site is...
Diminishable Visual Markers on Fabricated Projection Object for Dynamic Spatial Augmented Reality
We propose a novel marker embedding method for position and pose estimation of a dynamically moving projection surface for spatial augmented reality. In our method, visual markers are directly...
Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology
Architecture-scale design has tedious process of switching two different viewpoints: an internal view to see local details of the space, and a large-scale external view to make global decisions when...
Ear Ball for Empathy: Research into the Simulation of Sensory Experiences Common to Developmental Disorders
Developmental disorders (particularly autism spectrum disorders) are characterised by difficulties in sensory integration and a body image which differs from the normal, healthy one. In order to...
Elastylus: Flexible Haptic Painting Stylus
Air painting applications show that painting by pure hands movement shows much flexibility in artistic improvisation, but still lacks controllability that modern digital styluses provided. We...
Electric Bow Interface 3D
Electric Bow Interface 3D is the AR Game System, and we developed Shadow Shooter that is content for it. This converts the room in the game space of the content, is a system for projecting an image...
fVisiOn: Interactive Glasses-free Tabletop 3D Images Floated by Conical Screen and Modular Projector Arrays
The “fVisiOn” project provides virtual 3D media naturally alongside real media without the need for special glasses. Its design concept floats full-color 3D images of a 360°-view onto an empty,...
Interactive Volumetric Fog Display
This demonstration introduces a novel 3D display based on spatial projection mapping on a non-planar and reconfigurable fog screen. The volumetric fog screen consists of a matrix of individual...
JackIn Head: An Immersive Human-Human Telepresence System
Sharing full immersive experience in real-time has been the one of ultimate goals of telecommunication. Possible application can include various applications such as entertainment, sports viewing,...
Ketsuro-Graffiti: A Canvas with Computer Generated Water Condensation
Water condensation (Ketsuro in Japanese) is a natural canvas found on a car window or a glass on which we often scribble figures, illustrations, and messages. In this paper, we propose...
MUBASE and SASR System
We proposed a novel technology called Multiple Beam-forming Area Sound Enhancement (MUBASE) to pick up only sound in a particular area. We also proposed a technology called Stereophonic Area Sound...
Novel 3D Head-Up-Display for automobile
We proposed and developed a novel monocular windshield augmented reality projector: WARP for AR and head-up display (HUD) applications. They use monocular vision that eliminates the depth cues...
Peeling Museum
The Peeling Museum is an interactive system that allows users to peel virtual objects. Users can peel virtual objects on screen with our unique device, named the “Peeling Interface.” The sensation...
Please Show Me Inside: Improving the Depth Perception Using Virtual Mask in Stereoscopic AR
A practical application of Augmented Reality (AR) is see-through vision, a technique that enables a user to observe a virtual object located behind a real object by superimposing the virtually...
R2D2 w/ AIRR: Real time & Real space Double-Layered Display with Aerial Imaging by Retro-Reflection
We present a double-layered display based on Aerial Imaging by Retro-Reflection (AIRR) and transparent tabletop display. AIRR is a lens-less re-imaging technique, hence provides wide-view-angle,...
Scope+ : A Stereoscopic Video See-Through Augmented Reality Microscope
During the process of using conventional stereo microscope, users need to move their head away from the eyepieces repeatedly to access more information, such as anatomy structures from an atlas. It...
SkinWatch: Adapting Skin as a Gesture Surface
We propose SkinWatch that adapts human skin as a deformable surface to enable skin gesture interaction. Skin gesture is a new interaction modality not only for wearable applications, but also...
Sticky Projection Mapping: 450-fps Tracking Projection onto a Moving Planar Surface
We present a fast tracking projection system with an uncalibrated high-speed camera-projector pair. To enable fast projection, we have developed a homography-warping hardware embedded in a...
ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback
Mobile devices such as smartphones become prevalent gaming platforms. To enrich the gaming experiences, researchers are increasingly interested in bringing various haptic feedbacks to the mobile...
TransformTable
Interactive tabletop is fundamentally a social entity that allows people to gather around it and to engage in various tasks, individually or in a group. Typically, every table is anchored in an...
Twech: A Mobile Platform to Search and Share Visuo-tactile Experiences
We propose a mobile platform, called Twech, which enables users to collect and share visuo-tactile experiences. This platform also provides a function that enables to find materials that can provide...
WholeGrip: Grip Type Master Hand with the Whole Hand Tactile Feedback
For the intuitive manipulation of teleoperating robot hand and virtual avatar hand (slave hand), tactile feedback is essential. This is especially true when the slave hand interacts with virtual or...
X-Dimensional Display: Superimposing 2D Cross Sectional Image inside 3D Wireframe Aerial Image
In this paper, we propose a new interactive volumetric display which simultaneously shows a floating 3D image and its 2D cross sectional image inside it. This display enables users to see an...
Yubi-Toko: Finger Walking in Snowy Scene using Pseudo-haptic Technique on Touchpad
“Yubi-Toko” is a touch panel system in which users can walk in a snowy scene using their fingers and feel the difficulty in moving forward as generated by the pseudo-haptic technique. This study...