Symposium on Mobile Graphics and Interactive Applications
FCFull Conference Pass (FC - All Days)
FC1Full Conference Pass (FC - 1-Day Only)
BCBasic Conference Pass
ExExhibits Only
ETElectronic Theater Ticket
RTReception Ticket
|
Title
MAVIS: Mobile Acquisition and Visualization - Hands On
Date
Tuesday, 03 November
Time
12:00 - 13:30
Location
Kobe Int’l Conference Center, Room 402, Level 4
MAVIS: Mobile Acquisition and Visualization - Hands On
Professional video recording is a complex process which often requires expensive cameras and large amounts of ancillary equipment. With the advancement of mobile technologies, cameras on mobile devices have improved to the point where the quality of their output is sometimes comparable to that obtained from a professional video camera. However, tools that allow professional users to access the information they need to control the technical quality of their filming and make an informed decision about what they are recording is missing on mobile platforms.
In this paper we present MAVIS (Mobile Acquisition and VISualization) a tool for professional filming on a mobile platform. MAVIS allows users to access information such as colour vectorscope, waveform monitor, false colouring, focus peaking and all other information that is needed to produce high quality professional videos. This is achieved by exploiting the capabilities of modern mobile GPUs though the use of a number of vertex and fragment shaders. Evaluation with professionals in the film industry shows that the app and its functionalities are well received and that the output and usability of the application align with professional standards.
In this paper we present MAVIS (Mobile Acquisition and VISualization) a tool for professional filming on a mobile platform. MAVIS allows users to access information such as colour vectorscope, waveform monitor, false colouring, focus peaking and all other information that is needed to produce high quality professional videos. This is achieved by exploiting the capabilities of modern mobile GPUs though the use of a number of vertex and fragment shaders. Evaluation with professionals in the film industry shows that the app and its functionalities are well received and that the output and usability of the application align with professional standards.
Presenter(s)
Phil L. Watten , MTL, Media Technology Lab, University of Sussex
Marco Gilardi , MTL, Media Technology Lab, University of Sussex
Patrick Holroyd , MTL, Media Technology Lab, University of Sussex
Paul Newbury , MTL, Media Technology Lab, University of Sussex