Education Papers: Game and Education
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Game Jam Based Iterative Curriculum for Game Production in Japan
In this paper, we introduce a game production curriculum to iterate multiple game development cycles in a limited period of time. In one semester, we executed a game development process three times,...
Future Delta 2.0: An Experiential Learning Context for a Serious Game about Local Climate Change
In this paper we discuss the theoretical, design and evaluative underpinnings of the experiential learning context central to the design processes of the Future Delta 2.0 serious game. The game is...
SQUARE ENIX AI ACADEMY: A Seminar Series for the Introduction of digital game AI
In the game industry, the technologies of Game AI development have advanced in the last 15 years independently from academic AI research. Much knowledge had been enclosed within the game industry...