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Title
Game Jam Based Iterative Curriculum for Game Production in Japan
Date
Wednesday, 04 November
Time
09:00 - 10:45
Location
Kobe Int’l Exhibition Hall No. 2 Meeting Room 2A, Level 2

Game Jam Based Iterative Curriculum for Game Production in Japan


In this paper, we introduce a game production curriculum to iterate multiple game development cycles in a limited period of time. In one semester, we executed a game development process three times, changing members every time. Students had the opportunity to gain experience, working with various different people; also, providing a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the PDCA (Plan, Do, Check, Act) cycle [ASQ] in each development, students had the opportunity to find and solve problems during the semester. Using this framework, we worked on the following three educational problems:

(1) Development that is mixed with students of diverse ages and educational levels
(2) To be conscious about development time
(3) Learn how to solve issues related to game development


Presenter(s)

Koji Mikami , Tokyo University of Technology

Yosuke Nakamura , Tokyo University of Technology

Akinori Ito , Tokyo University of Technology

Motonobu Kawashima , Tokyo University of Technology

Taichi Watanabe , Tokyo University of Technology

Yoshihiro Kishimoto , Tokyo University of Technology

Kunio Kondo , Tokyo University of Technology

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