Symposium on Education
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Game Jam Based Iterative Curriculum for Game Production in Japan
In this paper, we introduce a game production curriculum to iterate multiple game development cycles in a limited period of time. In one semester, we executed a game development process three times, changing members every time. Students had the opportunity to gain experience, working with various different people; also, providing a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the PDCA (Plan, Do, Check, Act) cycle [ASQ] in each development, students had the opportunity to find and solve problems during the semester. Using this framework, we worked on the following three educational problems:
(1) Development that is mixed with students of diverse ages and educational levels
(2) To be conscious about development time
(3) Learn how to solve issues related to game development
Presenter(s)
Koji Mikami , Tokyo University of Technology
Yosuke Nakamura , Tokyo University of Technology
Akinori Ito , Tokyo University of Technology
Motonobu Kawashima , Tokyo University of Technology
Taichi Watanabe , Tokyo University of Technology
Yoshihiro Kishimoto , Tokyo University of Technology
Kunio Kondo , Tokyo University of Technology