Technical Papers

FCFull Conference Pass (FC - All Days)
FC1Full Conference Pass (FC - 1-Day Only)
BCBasic Conference Pass
ExExhibits Only
ETElectronic Theater Ticket
RTReception Ticket

Nested Cages

Many tasks in geometry processing and physical simulation benefit from multiresolution hierarchies. One important characteristic across a variety of applications is that coarser layers strictly...

Read More >

Generalized Cylinder Decomposition

We are interested in a shape decomposition problem where the simple primitives sought are generalized cylinders. We introduce a quantitative measure of cylindricity for a shape part and develop a...

Read More >

Polyhedral Patterns

We study the design and optimization of polyhedral patterns, which are patterns of planar polygonal faces on freeform surfaces. Working with them is desirable in architectural geometry and...

Read More >

Rolling Guidance Normal Filter for Geometric Processing

We present an efficient method to process different scale geometric features on a 3D mesh based on a novel rolling-guidance normal filter. Our method empirically smooths small-scale geometric...

Read More >

Efficient Construction and Simplification of Delaunay Meshes

We present an efficient algorithm to convert an arbitrary manifold triangle mesh into a Delaunay mesh, where the local Delaunay condition holds everywhere. We also develop a novel algorithm for...

Read More >

Go Back
BACK TO TOP