Technical Papers

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A System for Rapid, Automatic Shader Level-of-Detail

Tuesday, 03 November: 16:15 - 18:00

We present an end-to-end system for automatically generating simplified shaders from GLSL source. By using novel program transforms and a fast searching algorithm, our system produces plausible shader simplifications within minutes, allowing integration into modern shader authoring workflow.

Yong He, Carnegie Mellon University
Tim Foley, NVIDIA Research
Natalya Tatarchuk, Bungie, Inc.
Kayvon Fatahalian, Carnegie Mellon University

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