Symposium on Mobile Graphics and Interactive Applications

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Title
SMASH: Synchronization Media of Athletes and Spectator through Haptic
Date
Wednesday, 04 November
Time
15:30 - 16:45
Location
Kobe Int’l Conference Center, Room 401, Level 4

SMASH: Synchronization Media of Athletes and Spectator through Haptic


What could we do if we were able to feel others experience in real time. SMASH is a system that provides sports experience of a person from a remote area to spectators at the stadium and television audience in real time. For example, in sports watching, the spectator, by holding the actuator build-in device in the hand, is able to feel the heartbeat of the athlete and the tactile sensation that the player has during a game like shooting a ball, steps, or smashing a shuttle. Sports watching experience using player view point with HMD is said to be the most close to the player, but it shuts the user from other spectators. By feeling the player’s sensation in the palm, the spectator is able to feel the player closer while enjoying sports watching with others and share their emotions. This system used with television broadcast and at stadium should bring different stage of synchronization with the athlete depending on the situation. In 2020, with the Tokyo Olympic and Paralympic games, new system for sports watching are expected to emerge, using not only tactile information, but information system using extension of any of the human senses are expected to come out.

Presenter(s)

Marie-Stephanie Iekura , Graduate School of Media Design, Keio University

Hirohiko Hayakawa , Graduate School of Media Design, Keio University

Keisuke Onoda , Graduate School of Media Design, Keio University

Yoichi Kamiyama , Graduate School of Media Design, Keio University

Kouta Minamizawa , Graduate School of Media Design, Keio University

Masahiko Inami , Graduate School of Media Design, Keio University

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