Symposium on Education
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Opening and Keynote: Game Over? New Approaches to Teaching Engineering Courses
Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and acquire knowledge.
In this talk I discuss our experiences with gamified engineering courses and the reactions of students to the gamified experience.
By examining student performance and attitude data collected from several years we identified distinct student types.
I will describe the different student types, according to behavior and explain how gamification can provide for smarter learning by catering to students with different profiles.
Please check http://www.slideshare.net/joaquimjorge94/ for details.