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Title
The Present and Future of The Information Art Through Ultra-High-Definition CG
Date
Monday, 02 November
Time
16:15 - 18:00
Location
Kobe Int’l Conference Center, Room 403, Level 4

The Present and Future of The Information Art Through Ultra-High-Definition CG

Courses Information

A computer graphics (CG) simulation for biological and natural phenomena should express complex shape, dense of color, and movement or behavior of the object to be depicted. We then note that CG has such a high affinity for the ultra-high-definition video as to convey vast amounts of information inherited in the object. This course presents the state-of-the-art and future of the information art, featuring Yoichiro Kawaguchi's work with ultra-high-definition CG. Hideichi Tamegaya, the co-presenter of this course, demonstrates ultra-high-definition video technology developed in Japan. Yoichiro and Hideichi will also discuss the future of artistic expressions based on the new technology.


Yoichiro Kawaguchi, The University of Tokyo
Hideichi Tamegaya, Joshibi University of Art and Design, Tokyo Japan

Yoichiro Kawaguchi
CG Artist, Professor of The University of Tokyo, Japan.

In 1975 he established his realm of CG art with the "Growth Model". Since then he's been active as a worldwide CG artist. In 1990 he was the representative artist of Japan for the 46th Venice International Biennale. He received the Distinguished Artist Award in SIGGRAPH 2010. In 2013 he was awarded the Medal in Purple Ribbon in Japan. Recently he's been enthusiastic in formative activities for space organism.

Hideichi Tamegaya
Councilor, Joshibi University of Art and Design, Tokyo, JAPAN, since 2014.

April 2001 - March 2014, Professor, Joshibi University of Art and Design (2002 - 2004 NHK Guest researcher at Science and Technology Research Laboratory)
April 1960 - March 2001 Worked for NHK (Japan broadcasting corporation), where he introduced CG technologies into broadcasting program production in 1981, designed a new production methodology "Electronic palette" to integrate HDTV with digital technologies for the movie production, and developed the technique to mount a HDTV camera on a space shuttle for the first time in the world in 1998.

Intended-Audience:
Anyone who wants to know the cutting-edge of the information art through the ultra-high-definition computer graphics.

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