FCFull Conference Pass (FC - All Days)
FC1Full Conference Pass (FC - 1-Day Only)
BCBasic Conference Pass
ExExhibits Only
ETElectronic Theater Ticket
RTReception Ticket

View Session Details

Product updates and detailed hands-on presentations that introduce attendees to the latest developments in product innovation. In these sessions, participating companies introduce their latest developments; demonstrate software, hardware, and systems; answer questions; and talk about how their applications improve professional and technical performance.

Click here to view the overall session details.

 

Tuesday, 3 November
10:00 – 11:00

Presented by Intel Corporation

New Intel® Processor Graphics accelerates Game and Media

- Yasuhito Takeuchi, Intel Corporation

Exhibitor Talk Stage

Exhibition Hall No. 2

11:00 – 12:00

Presented by Intel Corporation

Memory Sharing in the Compute Architecture of Intel Processor Graphics

- Stephen Junkins, Intel Corporation

Exhibitor Talk Stage

Exhibition Hall No. 2

11:30 – 12:45

Presented by Pixar Animation Studios

The Art & Science of RenderMan – A Workshop by Pixar

- Dylan Sisson, Technical Artist, Pixar Animation Studios

Main Hall, Level 1

Conference Center

12:00 – 14:00

Presented by Khronos Group

Khronos Graphics,Compute and Vision APIs – including Vulkan Next Generation  GPU Acceleration

- Neil Trevett, President, Khronos Group

Exhibitor Talk Stage

Exhibition Hall No. 2

14:00 – 15:00

Presented by Intel Corporation

Practical Layered Reconstruction for Defocus and Motion Blur

- Jon Hasselgren, Intel Corporation

Exhibitor Talk Stage

Exhibition Hall No. 2

15:00 – 16:00

Presented by Intel Corporation

Evolution of Intel® Quick Sync Video realizes 4K real-time processing

- Kazuhide Yamamoto, Intel Corporation

Exhibitor Talk Stage

Exhibition Hall No. 2

 

Wednesday, 4 November
10:00 – 11:00

Presented by Intel Corporation

Memory Sharing in the Compute Architecture of Intel Processor Graphics

- Stephen Junkins, Intel Corporation

Exhibitor Talk Stage

Exhibition Hall No. 2

11:00 – 12:00

Presented by Intel Corporation

Practical Layered Reconstruction for Defocus and Motion Blur

- Jon Hasselgren, Intel Corporation

Exhibitor Talk Stage

Exhibition Hall No. 2

12:00 – 14:00

Presented by Full Sail University

Master Thesis Students in the Video Game Industry

- Jeremiah Blanchard, Full Sail University

Exhibitor Talk Stage

Exhibition Hall No. 2

14:15 – 14:45

Presented by Isotropix

Clarisse iFX: A new approach to 3D

- Sam Assadian, CEO and Co-Founder, Isotropix

Exhibitor Talk Stage

Exhibition Hall No. 2

14:30 – 15:45

Presented by Pixar Animation Studios

The Art & Science of RenderMan – A Workshop by Pixar

- Dylan Sisson, Technical Artist, Pixar Animation Studios

Main Hall, Level 1

Conference Center

14:45 – 15:15

Presented by Isotropix

Interactive High-end VFX at Dneg

- Eric Vezinet, Rendering Supervisor, Double Negative

Exhibitor Talk Stage

Exhibition Hall No. 2

15:15 – 15:45

Presented by Isotropix

Clarisse iFX Workflow Overview

- Yann Couderc, Product Specialist, Isotropix

Exhibitor Talk Stage

Exhibition Hall No. 2

 

Thursday, 5 November
10:00 – 12:00

Presented by Google

Render More on Google Cloud Platform and Zync

- Jeffrey Kember, Cloud Platform Solutions Architect, Google

- Naoya Moritani, Cloud Platform Sales Engineer, Google

- Rumi Oku, Cloud Platform Sales Specialist, Google

Exhibitor Talk Stage

Exhibition Hall No. 2

12:30 – 13:30

Presented by 3DS Co., Ltd. and Luxion Inc.

Amazing rendering and animation of KeyShot

-Henrik Wann Jensen, CTO,  Luxion Inc.

-Tomohide Imada, Manager,  3DS Co., Ltd

Exhibitor Talk Stage

Exhibition Hall No. 2

14:30 – 15:45

Presented by Pixar Animation Studios

The Art & Science of RenderMan – A Workshop by Pixar

- Dylan Sisson, Technical Artist, Pixar Animation Studios

Main Hall, Level 1

Conference Center

 

Exhibitor Sessions Presented by

pixar-renderman

Exhibitor Talks Presented by

3ds

full-sail-uni

google

intel

isotropix

khronos-group

BACK TO TOP