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Just Keep Digging, and Other Principles for Videogame R&D

Learnings from over 18 years of seeking out, implementing, teaching, extending, and sometimes (in a small way) creating research for use in videogames - as well as plans for the future.

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Master Thesis Students in the Video Game Industry

EA DICE has a long history of offering master thesis positions to students at Swedish universities, and in this presentation we want to share what we've learned over the years. Systems such as the...

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Doing R&D for Open Worlds (CANCELLED)

Avalanche Studios is known for their vast open worlds. As an independent game studio it is important to differentiate yourself and be leaders in your niche, and for Avalanche Studios the focus and...

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Physics Simulation R&D at Square Enix

In this talk, we share our R&D experiences in developing simulation systems for games. We have developed systems for cloth, hair, fur and grass simulations as well as their interactions with...

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Shader Development at OLM

Recently our studio started using Arnold renderer to create cinematics for games. It was not an easy task for artists to optimize shader parameters for a modern physically-based renderer because...

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