Courses

FCFull Conference Pass (FC - All Days)
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BCBasic Conference Pass
ExExhibits Only
ETElectronic Theater Ticket
RTReception Ticket
Title
Rapid Interactive Real-Time Application Prototyping for Media Arts and Stage Performance
Date
Monday, 02 November
Time
09:00 - 12:45
Location
Kobe Int’l Conference Center, Room 503, Level 5

Rapid Interactive Real-Time Application Prototyping for Media Arts and Stage Performance

Courses Information

We explore a rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with various devices such as, Kinect,Wii, iDevicebased controls, and others. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and live performances using real-time interactive graphics. We share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2.


Miao Song, Concordia University
Serguei Mokhov, Concordia University
Sudhir Mudur, Concordia University

Miao Song, PhD, Serguei Mokhov, PhD, and Sudhir Mudur, PhD are from Concordia University, Montreal. Song and Mokhov have their doctorate degrees in various multidisciplinary subjects. Computer graphics and interaction techniques and their use in various media are of their particular interests. Song produced realtime physical-based softbody simulation system and an interactive documentary prototype remake in OpenGL of her short documentary film followed by the Illimitable Space System (ISS) prototype in her doctorate thesis. Song and Mokhov jointly did the stereo 3D software implementation plug-in for Maya in 2008.

Miao Song
Miao Song completed her first Bachelor’s degree in Performance Arts and Direction in China. While in China, she worked in the China Central Television Station (CCTV) as a TV director and journalist. She obtained her second Bachelor's degree in Computer Science, Concordia University, Montreal, Canada, and her Master's of Computer Science degree, also at Concordia, focusing on interactive real-time softbody simulation. Song completed the SIP PhD program with research involving a mix of interactive environments, cinema and documentaries, 3D computer graphics and realistic physical based simulation, and haptic responsive environments. Song has been awarded with various scholarship, grants for her research work. Her film project has been screened at national and international film festivals. Song is a part time faculty member at both Faculty of Engineering and Computer Science and Faculty of Fine Arts at Concordia.
Song taught HCI Design and Real-time Video courses in Computer Science and Software Engineering and Computation Arts departments.

Song produced realtime physical-based softbody simulation system and an interactive documentary prototype remake in OpenGL of her short documentary film followed by the Illimitable Space System (ISS) prototype in her doctorate thesis [Song 2012](http://spectrum.library.concordia.ca/975072).

Serguei A. Mokhov
Serguei Mokhov had obtained his PhD from Concordia University, Montreal, Quebec, Canada, where he completed his bachelor’s and master's degrees in Computer Science and Information Systems Security. Mokhov's diverse research interests include intensional programming, distributed and autonomic computing, digital forensics, information systems security, AI, software engineering, computer graphics and HCI, and computer networks. His PhD dissertation had to do with Intensional Cyberforensics. He also teaches at Concordia various subjects in those disciplines.

Mokhov taught CG courses to undergraduate students at Concordia.
He originally proposed the OpenGL slides framework for simple hair animation project.

Song and Mokhov jointly did the stereo 3D software implementation plug-in for Maya in 2008 [Song et al. 2009]. Mokhov later joined Song to work on the ISS as a technical lead. As Affiliates at Concordia, Song and Mokhov continue to collaborate on interactive graphics and new media projects together with Drs. Peter Grogono and Sudhir Mudur. Our recent joint work inlcude Haptic Jellyfish at the CHI’14 WIP section [Song et al. 2014b] as well as Kinect-based installations featured on stage in a Chinese New Year Gala show on January 2014 [Song and Mokhov 2014] and a theatre production at the Central Academy of Drama in Beijing in April 2014 [Song et al. 2014a]. The corresponding video excerpts can be found at
http://vimeo.com/channels/153466 and related publications appeared in [Song et al. 2014c; Song et al. 2014d](https://vimeo.com/130122925 and https://vimeo.com/129692753). Most recently, we also lead ISSv2 in Jitter/Max with Processing with four students that was first deployed on February 14, 2015 for the Gray Zone dance at the Chinese New Year Gala 2015 [Song et al. 2015c](https://vimeo.com/121177927). That followed by the District 3 Demo day in Montreal, and a presentation with the live dance at the CG in Asia section at SIGGRAPH 2015 [Song et al. 2015a; Song et al. 2015b](http://s2015.siggraph.org/attendees/acm-siggraph-theater-events). ISSv2 is currently undergoing updates for another dance in China, called Homeland, in collaboration with a research center at the Chinese Academy of Sciences (CAS), in Beijing. Song and Mokhov are leading a parallel development of the ISSv3 using Unity3D, Vuforia, and Kinect SDK for a mobile app and an immersive installation. The app has been recently featured at SIGGRAPH 2015 Appy Hour [Zhang et al. 2015].

Sudhir P. Mudur
Sudhir Mudur obtained his Bachelor of Technology (honours) in 1970 from IIT Bombay and his PhD in 1976 from the Tata Institute of Fundamental Research in Mumbai, India. His interest in computer graphics started with his undergraduate thesis project. Since then he has been actively researching the field of computer graphics, particularly the areas 3D modelling, global illumination, virtual environments and applications in CAD/CAM and entertainment. Over this period of more than 3 decades, he has published papers in top computer graphics venues and supervised a large number of doctoral and graduate students, many of whom are well established in the field. His work in the areas of robust geometric computing using interval arithmetic and in global illumination models is well cited. He has extensive experience in working with engineers, artists, animators and designers on projects in areas including aerospace systems, animation, games, immersive environments, arts exhibits, textile arts, font design and Chinese opera.

Mudur is currently a professor and chair of the department of computer science and software engineering at Concordia University. He has been teaching computer graphics and related courses at the undergraduate and graduate level for over 30 years. With his long experience in curriculum development, he has developed a number of new courses in computer graphics and games. He has served as a member of the Editorial Board of a number of computer graphics journals.

Mudur is a senior member of IEEE, member of ACM, member of Eurographics and a member of SIGGRAPH Pioneer Group.

Intended-Audience:
Interaction design artists, OpenGL enthusiasts and developers; computer graphics students (undergraduate and introductory graduate and intermediate-advanced) and student volunteers.

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