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Title
Shader Development at OLM
Date
Monday, 02 November
Time
09:00 - 12:45
Location
Kobe Int’l Conference Center, Room 401, Level 4

Shader Development at OLM


Recently our studio started using Arnold renderer to create cinematics for games.
It was not an easy task for artists to optimize shader parameters for a modern physically-based renderer because they were not familiar with it.
In this paper we describe the challenges we had and how our shaders were developed to tackle this situation.


Presenter(s)

Shinji Ogaki, OLM Digital, Inc.

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