Technical Papers

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AniMesh: Interleaved Animation, Modeling, and Editing


Wednesday, 04 November: 11:00 - 12:45

AniMesh is a system for animation prototyping, retargeting, and editing. We propose skeleton abstraction and motion retargeting algorithms for finding correspondences and transferring motions between skeletons, or portions of skeletons, with varied topology. Model parts and/or motion can be cut, copied, and pasted, while always retaining plausible, composite animations.

Ming Jin, New York University
Dan Gopstein, New York University
Yotam Gingold, George Mason University
Andy Nealen, New York University

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